Author Topic: How to break resolution dependency of the graph  (Read 761 times)

Hi there,

I 've developed a habit to work with 512x512 graph resolution to get results fast.
What I regularly find difficult though is to scale the resolution up to 2k x 2k when I'm nearly done with the graph.
Usually the results look a lot different (especially with small scale features like pebbles, cracks and pores) with the new resolution.
How do you go about breaking this resolution dependency? Slope blur, noises, warps... they all act differently on different resolutions and need their attributes adjusted to accomodate for when there are more (or less) pixels.
Any advice? Do you create custom nodes that scale attributes based on the output resolution? Or do you simply not use the lower resolutions to develop your graph?