What colour is your Roughness output from SD?
I am a few days new to Alloy so still learning its workings. If you output a Roughness map with anything lower than mid grey, Alloy produces dark shades of metal, because it seems that due to Alloy having a Roughness slider, your AlloPM (roughness channel) clamps the slider useage. For normal PBR I would use Black (smooth/shiny) for metals, but in Alloy case I publish as white and then use the Roughness slider in Alloy to set Roughness else it clamps and produces very dark results. Still experimenting.
@Elowan, I have had Skyshop a while now but haven't tried yet (head buried in SD hehe)... next on list. I also played with the Lux shader in SD this week but focused only on the past couple of days to get it working first.