Hi there,
I am looking the height blending node in Substance Painter.
I am trying to get a height blend effect that also applies to custom paint strokes.
After intensive research, I could not find too much information on these two nodes inside Substance Painter. I looked into the "Hull Damaging" smart material for the anchoring set up.
Here is what I have so far, I have a base material rock, and a top material, snow.
1. I can get the height blend to work no problem uniformly through out the entire object
2. As soon as I tried using anchor point to drive where I want to reveal the snow material, I am not getting the 'height' blending effect on the 'edges' of the snow.
Could someone point me to the right direction?
Thanks