Author Topic: Textures in Painter are completely different in UE4  (Read 826 times)

[Solved] For whatever reason i decided to hook up my red channel of my Normal map.
So I have brought textures into unreal many times before but I have never had anything like this happen. Can anyone give me a hint as to what I may have done wrong? I have checked the UV's, unchecked sRGB, reimported textures and mesh all with no joy.


Last Edit: February 26, 2018, 06:24:08 pm