Author Topic: I need some advice for using Substance Designer with texturing LP clothing.  (Read 1025 times)

here is a t-shirt I recently made using MD, Topogun and Substance designer.

Its the first time I have actually exported an item, retologised it and exported it to Unity, I can see lots of areas which need improvement such as the collar around the neck line etc.

I have done lots of work in SD, and lots of stuff in MD but never together.

Also I have lots of experience baking high poly models in Blender, but less so in Substance Designer.

In Blender I can make a high poly model, unwrap it, apply a seamless texture to it, then bake it onto the low poly model. I did this in Blender with this t-shirt's normal map. Is it possible to do that in Substance Designer?

The same post on Polycount....