@divi.cig
Is the "leaf" procedural or not? Depends on our definition of the word.
I called it "Procedural" because it is not hand-painted, and it does not use manually-created SVG shapes or anything like that. So it is all parameterized and derived (generated) from the Substance Designer nodes.
But I believe I understand the perspective I think you're coming from. The leaf susbstance does not "magically" branch and fork and subdivide the veins as they move farther away from the point of origin.
Once upon a time, I was trying to make a "brain" substance. (It was rather lame, but I put it on Substance Share anyway. Search for "brain.") I encountered a need for a branching effect, but did not find a great solution.
I, too, would be interested if anyone has an elegant solution.