Author Topic: B2M Scale issues  (Read 1390 times)

Hi, I am a beginner with B2M so please bare with me.

I want to make a Material to use in Unreal Engine from a diffuse color.

I have saved the texture as a JPG and brought it into Substance Designer, to use with the B2M Material Plugin.

As soon as I plug the imported texture to the B2M Plugin, my output looks really bad. Please see attached screenshot. The scale seems to be out, the wood looks pixelated on the cube, Any suggestions?


Can you please try with another format than jpeg ? Something like tga or png, which uses lossless compression.

Thanks for the help Cyrille, this sorted out the problem. Much Appreciated.