Hey folks,
Kind of new to Painter and UE4 -
I am curious about importing/using substance materials in UE4 - What format is used in UE4? Would it be a graph from Designer I guess?
What is the memory overhead for a fairly simple material - say one that could offer a few different varieties of grunge or rust or dirt - just to create some variety on assets in game? Is it cost effective? Or fairly expensive? What are some of the considerations or caveats to such an idea?
And would a substance material be scriptable in UE4? So I could have some scriptable, random patterns on assets throughout the world? Say a bunch of similar or instances of rocks, and using a substance material, creating a variety of moss growing on them.
Thanks for any input.