Author Topic: Stretches on maps after exporting textures  (Read 484 times)

hi

https://imgur.com/a/jbJh3

I processed textures in Painter and exported them.
All textures have stretches in many places.
How to avoid it?

Thanks

What you see here most likely is related to padding, this is used to avoid visible texture seams by duplicating/ stretching the border pixels of each UV island. This stretching is only happening outside of UV islands, so not a problem at all.

What you see here most likely is related to padding, this is used to avoid visible texture seams by duplicating/ stretching the border pixels of each UV island. This stretching is only happening outside of UV islands, so not a problem at all.

Thanks for your reply

Yes you are right. It doesn't influence on result-appearance of the model.
But the customer demands that all texture appearances were clean and clear.
How may i exert influence on this artifact to lessen it?

Look for "Padding" on this page:  https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+textures

If you turn Padding off, I think you'll get what you're looking for.
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And just to be complete, it is not an unwanted side effect, it is a feature implemented on purpose to reduce the risks of seeing seams appear when looking at meshes from a distance. For more details, please see here : https://support.allegorithmic.com/documentation/display/SPDOC/Padding
Last Edit: February 21, 2018, 05:52:17 pm

Look for "Padding" on this page:  ...

And just to be complete...

OK Thanks you all