Author Topic: Baked Maps Modo to Painter - Linear Workflow  (Read 984 times)

Hi,

I bake ambient occlusion, curvature and material id maps in Modo.  The output maps are linear (i.e., gamma 1.0).  When I import the maps into Painter for use in the appropriate map slots, they are very dark.  I am assuming this is because Painter is expecting the input maps to be in gamma 2.2 and is adjusting to gamma 1.0.  Is this true?
Last Edit: February 19, 2018, 07:17:19 pm