Author Topic: Additional Maps Baking Issues (AO & Thickness)  (Read 2359 times)

I was using Substance Painter to paint my character. After I baked the additional maps, there are some unwanted problems happened on the AO and Thickness map.

I did try adjusting the Baking setting (ex: Frontal & Rear Distance) and I had the high/ low poly mesh named correctly, but the problem is still there.

I would appreciate any help and advice. Thanks!

That's an expected error.  Geo too close to each other to get clean results.  You'll have to:

-repose your source and target meshes to an "A" or "T" pose and rebake. 

-Keep the pose but separate the arm from the shoulder uv and material-wise, so you can apply separate material layers and do mesh by name bakes (one for the arm, one for the rest of the body). 

-Or manually paint over the errors in Painter, which would be the easiest fix.

Hey, henrik_1

Yeah, it makes sense cause it didn't happened to my other T-Posed characters.
I will try painting over the maps first and see how it goes.

Thank you so much for the advice. It's really helpful!

You can also try to un-check the "ignore backface" in the baker advanced parameters.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.