Hi there,
I was wondering how exactly existing images in a graph impact the graph's evaluation.
I'll make an example.
I am putting several images in a graph, but not all of them are actually used: through a network of switch nodes I will later decide which image will influence the node network.
Now, from what I understand, if I set the graph resolution to "Parent", all the images in the graph will be resized, even if I will not be using them, impacting performances... am I right?
It would be awesome to dynamically exclude nodes from the graph's evaluation with a boolean button

Furthermore, I noticed that calculating a graph with only four or five 4K textures can be very slow, even when the only other nodes in a graph are just blend operators (no fx or masking).
From what I know SDesigner uses the gpu. Personally at home I work on a laptop with a Geforce 555M (3GBram).
Now, I understand it may not be the most performant videoboard out there, but still these are specs from a laptop that is just 2 years old.
Also, many studios where I worked, never have the latest videocard, for example where I work now I have a GTX 660.
Are there any plans to improve graph evaluation drastically?
Thanks!