Author Topic: Metal support for OSX?  (Read 1389 times)

I asked about this a year or so ago, and was given the brush-off, that replacing the outdated OpenGL graphics API with Metal (which has been around on Mac for a number of years now) was a big undertaking, and something that could not be done as a point release on then-Substance Painter 2.x.

Well, it's been a year, and it's been a major version upgrade (2017.x), and hopefully heading into another (2018.x).  Any sign of that support for Metal and the ability to do materials layering (the fire hydrant demo and subsequent shader are nice, but not so nice that it just doesn't work at all for Mac users).  The Foundry appears to have had materials layering in their Mari product for longer than Allegorithmic has had it in Painter, and their solution doesn't appear to have any issues with OSX.