Author Topic: ue4.16: substance size problems  (Read 1135 times)


- i create my textures in 2k
- i bring the textures into substance designer and set the field on "realtive to parent"
- then i build the substance
- i import the substance into ue4.16
- i  bring the substance onto my mesh

- i correct the substance - size from 2048 into 64
- i save the new setting.

------- but nothing is happening in ue4.. it´s always the 2048 size shown...
what is my thinking error?

 and another question:
is it important for the ue4.16 - performance, in which size i create an substance (4k or 2k, relative)?

thanks for an answer :-)

Last Edit: January 17, 2018, 12:14:01 pm