Hi guys, I'm trying to use the Substance plugin to export a mesh to substance painter but no matter what format I use, either FBX or OBJ, when exporting to substance Painter via the LiveLink plugin, I get this error:
"No valid FBX found for this object, one must be exported. Please disable the "Collision" static mesh option in the export dialog folowing this one."
And well, it does export to my substance painter however it misses all my texture sets that I've set up in Maya. It just comes with a material named WorldGridMaterial.
Am I doing something wrong?