Author Topic: Subdivision Surfaces  (Read 2817 times)

Painter will surely be great for game assets in the final 1.0 release, but would be great to include subdivision surfaces support. This way Substance Painter will become a viable solution for vfx too.
For example, you could implement Open Subdiv which have a lot of nice features, like CC subdivision surfaces, edge weighting, displacement mapping and ptex.
Of course it doesn't need to be Open Subdiv: if you find another way to support subdivion surfaces it will be more than welcome!