Ah, I think I understand now. You want to create a tileable texture.
It sounds to me like you possibly need to get into Substance Designer.
Hmm... I wonder...
What if you had a simple plane object, square, and the UV map filled the entire 0-1 UV space... and then you applied a texture to in in Substance Painter, and then exported the texture maps. There's probably a much more elegant approach, but it's an idea.