Iam used to defend substance at any point.
But honestly this resource update function is driving me nuts.
First thing, it is not selfexplaining - youre never sure what exactly the issue is and which item is meant exactly, as for example shapes (alphas) are no not named that way in the shelf.
Almost every single time i clicked on update resources my workfile got corrupted and the log prompts me about corrupted textures without ending.
like those:
[ResourceImage] Failed to load image content from file. (The texture has been corrupted)
file:///E:/01_work/02_zbrush/XXX/01_Work/substance/XXX.spp/resources/5fcb6d1d14d6c6c062d341227a54b1fb6b269f6a
whatever this crypto code means.In fact it would help us much more when it would tell us what texture is meant exactly or what the problem is.
Anyway, if you save after the update of some resource it is most likly to get a corrupted file which cant be opened anymore.
Every single time i try that button i get punished.
Sorry for that Allegorithmic - but that one sucks.Especially if it turns to give you all kind of weirdo troubles.For example i once was baking all maps of one texture Set (udim 13) again, and it just wouldnt bake the normal anymore - how strange is that?
Going back 1 file version baking works flawless.
PS: i have 19 Texture sets (udims plus 6 instances across 3 texture sets/ of some colors ect)