Author Topic: Disabling Height maps in Substances in Unity?  (Read 1162 times)

We're close to shipping our VR game in Unity and we're running the OVR Lint Tool to optimize our scenes. It flags "parallax-mapped materials" as a performance issue. We're trying to disable the Height maps on the substances we're using but they keep getting regenerated. Is there any way to permanently disabling height maps in Unity?

If not, I'm guessing we can manually edit the subtances in Substance Designer. However, I have zero experience in Designer (I mostly use Painter). What the minimal steps to disable to height maps in those substances and exporting them back to Unity.

Thank you and happy new year!