Ok, so I softened the edges of the low poly model in Maya. That seems to have helped ... together with what Eggfruit said in his/her post (highlighted in blue) ... Thanks for that!! So like he/she posted, it seems that if you use the same number in the Frontal and Rear Value, and then enter this number into your Tessellation scale, then you get what you'd expect to see (at least it worked for me).
If anyone can confirm the importance of softening edges in the imported low-poly model (and any other details related that maybe a newbie like me should be aware of), that'd be great.
And thank you Eggfruit and others (another poster, Cyrille, I think, pointed me to this post) ... your input seriously is a lifesaver and your sharing is very much appreciated.