Author Topic: Normal map not showing properly due to UVS  (Read 751 times)

Hi all.
So I just imported my lowpoly mesh on SP and asignated the Normal map.
I created the mesh, uvs (automatic) and Maps in zbrush, they work great in other software.
But in SP I get this weird cuts that I show in the screenshots and I dont know what they could be.
PD: I get the same result on Substance Designer so I think its related to the behaviour of the Substance Software.
Thank u so much.

Make sure you selected the right setting for the normal fomat when creating the project (DirectX/OpenGL)

OMg it whas that, thank u so much.