Author Topic: Export as sbsar?  (Read 1244 times)

I'm trying to make a game that uses substance for 99% of my textures, and i'd like to do the same for my model assets. Would it be possible to export as an SBSAR? I know at some point your amount of painted masks would make it larger than just exporting raster images, but it would still be an interesting option.

Actually I guess the file is always going to be the size of the input maps, which in most cases is more than the output maps. What a stupid idea! Please delete this thread :)