Author Topic: Low poly models  (Read 3029 times)


 I have been using Substance Painter for almost a month now and felt like posting two of my projects that I have done with it. Both of them are school projects for Introduction to game modeling so that in mind the poly count needed to be as low as possible.

The racer was my first work ever textured in SP and now that I look back I see many things that I could have done better but I guess that's the whole point of learning  :D Maybe one day I will do a remake but that will have to wait. 

I dig the wipe-out like styling :).