Author Topic: Input image (normal map) to control curvature and AO in UE4  (Read 1878 times)

So I'm working on a procedural way to texture my rocks and to achieved that I connected my normal map to an AO and curvature node.

My goal is to be able to only switch the normal map from a rock to another to modify the color and everything.
So I put a color input instead of my imported normal map, but I can't put in UE4 a map to control all that.

So I would like a bit of hepl with that.

You can't use a regular texture, you have to specifically import it as a Substance Input (select it from the file extension options on import).

Thank you sir,

You saved my day. Since I'm still pretty new to ue4 and it's workflow !