Author Topic: How to Bake Glow/Lighting ?  (Read 4412 times)

Hi guys,

I have a question about baking textures with Emissive glow / lighting.

I am creating a level for a game and would like to make some panels on the wall glow and make the light emit onto the  surrounding objects. (Not using physical lights from the game to save memory etc.)


Something similar to this.. but baked onto the base colour if possible?



Is this possible to do? and if so.. How?



Thanks, Paul.

You can add an emissive channel to your texture set and use the Glow filter on a mask or layer corresponding to your lights.
It works the same way as the glow layer effect form Photoshop.

I've tried this.. but had no luck when it comes to baking the texture and keeping the light information.

Are there any tutorials or anything? to show me if i'm doing something wrong..

anyone have details how to do glow filters on masks please?

You can add an emissive channel to your texture set and use the Glow filter on a mask or layer corresponding to your lights.
It works the same way as the glow layer effect form Photoshop.

It's working well, but is it possible to use emission and glowing like a light source for neighbor polygons? I mean reflections.
Thank you.

You can add an emissive channel to your texture set and use the Glow filter on a mask or layer corresponding to your lights.
It works the same way as the glow layer effect form Photoshop.

It's working well, but is it possible to use emission and glowing like a light source for neighbor polygons? I mean reflections.
Thank you.

Yes that too please!