Author Topic: Colour Bleed while texturing on a different area of Uvs?  (Read 7005 times)

Hello

Im demoing Painter, have started painting a area of my model which has clean Uvs no overlapping, yet Painter is bleeding colour onto other areas of model.  Im painting the scaf in red yet the jacket has paint on it?

Thanks Dan

If you are painting in the 2D View, then it's not bug it's a feature ! :D
More seriously, it's probably the projection mode of the brush that is bleeding intentionally on other parts. Try changing the "alignment" settings to UV in the brush parameters.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Thank you that sorted that one. it was the brush project mode, set it to UV and sorted.  As its a feature can I ask what is it for when working as it should be used?

Thanks, Dan

This thread might have answered a question I was going to post.  Let me look at it when I get home.  If this solves my problem, I might actually be able to give an example of when the original behavior could be useful.


ADDED LATER:

Nope.  My situation was much more basic.  I forgot how I had done my UV unwrap.  I purposely overlapped some of the meshes (which I rarely do), and some "similar looking" parts of my UV map were giving me surprising results when I painted it a few days later.  So that means I do not have a handy example of why you would want it to behave the other way.
Last Edit: November 29, 2017, 05:02:44 am
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Thank you that sorted that one. it was the brush project mode, set it to UV and sorted.  As its a feature can I ask what is it for when working as it should be used?

Thanks, Dan
This behavior basically allows to paint over mesh UV seams even when painting in the 2D view., like you would do in the 3D View.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.