Author Topic: Weathered rock formations - Lucas Zilke  (Read 1809 times)

So I did about seven different Materials which ended all in some dead End.

Maybe I will post a few of them if I find time, the ones more advanced are the ,,Alpha Wood Planks,, and the ,,Fish Scales,,.

For now I've been working the past couple days on this Material.

I think im pretty close with the base noise details on the Material and the Big Substract Shape ( still needs another Line and a bit of warp, maybe refining the edges)

also struggling with the tertiary holes and setting up a pattern that resembles that very natural warpy pattern that flows into another.

Lets see where I can take this in the next days especially with Parameters in Mind!

Looking forward to your Feedback!



Render in Marmoset:


PS: How can I make upload Images on here? Doesnt show an Imgur Preview either atm
Last Edit: November 21, 2017, 11:23:36 pm
Available for Work.

Artstation :

Hey! This looks really impressive, you've got the roughness and albedo spot on.

Will plugging in some Directional Warps help you create the patterns that flow into one another?

Also, I believe you need to do your final render in Iray.

** Edit: to add an image, you just drag and drop it into the text box.

** Edit: to add an image, you just drag and drop it into the text box.

For me, the drag-and-drop works in Chrome, but not Internet Explorer.
You can also "attach" (verses embed) images by clicking on the "Attachments and other options" link below the text box when you're editing your post.

AND...  Nice work.  :)
Common "Help" suggestions:
- LOG FILE tips -,22451.0.html
- LICENSING issues
- ATTACH files and pictures to posts:,23670.0.html

Thanks for the input Guys!

Now I feel bad for it being so easy...

So here's a Render of the Planks I did, abandonded the Idea since it felt to easy for this challenge, already had parameters and stuff and just needed tweaking I think but it was too simple.

Yeah directional warp seems to be the way to go, I currently plugged in two different noises to warp these shapes but still looking wrong.
Available for Work.

Artstation :

Current Setup for the tiny and middle big shapes ( Substracting those Shapes from a Unfiorm Color - the Mask is a Linear Gradient with the Big Shape substracted )
Available for Work.

Artstation :