Author Topic: Skyshop and Unity  (Read 2860 times)

Hello,

  I'm trying to get PBR into Unity 4 with Skyshop.  I'm not sure what I'm doing wrong since it looks dramatically different inside Unity and inside SD.  Could someone please halp!

Here's the differences.


Here's what the Substance Output looks like


Here's the Settings in Unity


And here's the substance
https://dl.dropboxusercontent.com/u/23847052/PlainWalls.sbsar

Hello,

  I'm trying to get PBR into Unity 4 with Skyshop.  I'm not sure what I'm doing wrong since it looks dramatically different inside Unity and inside SD.  Could someone please halp!


Hello,

By lowering the diffuse color, I was able to get the correct rendering. Although, I'm not 100% sure why. I don't use Skyshop, so I'm not too familiar. You can see in the attached image that I lowered the diffuse color in the marmoset shader.

Also, I modified the sbsar. I added the glossiness output into the alpha of the specular map as indicated by the marmoset shader Specular(RGB) Gloss(A).

Cheers,

Wes


 
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Thanks Wes,

  Lowering the diffuse color helped, and thanks for teaching me that RGB-A merge node.  If you don't use Skyshop, how else do you handle PBR in Unity?  Have you heard if Unity 5 will use the Metallic and Roughness nodes for their PBR?

Thanks!
Bryan