### Author Topic: Difficult shape  (Read 2538 times)

#### triget

Hello, how to create this very difficult shape (tiling material) in Substance Designer?

#### bruce_4

I think you are asking 2 questions here.

The first is how to just make the shape.  You should break it down to it's most basic shapes and combine them. I see 2 rectangles and 1 square, and 4 triangles to build the shape.

The 2nd question I think you are asking is how to make it tile seamlessly.  I think there are a few ways to approach this.  First you have to construct the shape so that it can tile.  The 4 corners need to be the same size as the inside cutout.  If when constructing the first shape you should be able to even eyeball the sizes to make them fit.  Then you need to build the most basic tile.  I would use the original pattern, and then a transform node.  If the original pattern is centered, then the transform node would offset the pattern by .5 and .5 on the w and h.

From there you just need to make sure the spacing is how visually you want it, then you can stylize that output with some bevels or whatever you need, or use it as input in a tiling node to tile it further.

#### triget

The first is how to just make the shape.  You should break it down to it's most basic shapes and combine them. I see 2 rectangles and 1 square, and 4 triangles to build the shape.

Thank you for this prompt

like this

#### bruce_4

Oh man.  I'm so bad at seeing negative space.

#### mattywyettsimmonds

Haha np happy to help. My motto is that if something seems harder than it should be, there's probably an easier way.

Also the transform nodes are set to no tiling if you're wondering. Obviously you have to make sure the nodes after are tiling eventually but setting transforms that way makes it possible to cut and offset shapes.

As for the rim around the edge of the shape I'd use the bevel and curve nodes on the now existing base shape.
Last Edit: November 17, 2017, 12:41:30 pm

#### triget

Haha np happy to help. My motto is that if something seems harder than it should be, there's probably an easier way.

This's screenshot is for You! Everything working perfect Now is time to use it in Unity and Painter

#### justaviking

Sweet!

Thanks for sharing the picture.
Hobbyist
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