Hi,
I'm trying to import fbx models with different materials and UV sets in painter, exported from Modo 801. I made a simple cylinder with two materials and two UV maps, one for each material. When I import this in painter it detects two texture sets, but only one of them has got the UVs visible in the 2D viewport. I exported this same model to substance designer and both materials and UV sets are read correctly. Is there any known issue with this? It works fine in painter when both materials shares the same UV.
Thanks,
Javier.