Author Topic: B2M to unreal and sRgb (texture seems like washed)  (Read 765 times)

I am having an issue releated to srgb texture that are displayed inside unreal as linear and not color, and trhat are really white...
how can i export it as rgb standard?

i already try switching to rgb input and output from advanced tab inside b2m....
but still they are exported sRGB....

What i have to do to use them inside unreal?

Last Edit: November 06, 2017, 05:48:57 pm

ok i replay to myself by myself  ;D

for who are facing my problem the solution is quite simple.
open texture tab inside unreal and go to the left menu Adjustements and setup RGBCurve to 2.0, by default is set on 1.0
 ::) then your texture should be read correctly.

thumbs up for myself ::)