Author Topic: Default OpenGL not working?  (Read 664 times)

I'm using Substance Designer 2017.2.1. In the project preferences, I set the default normal format to OpenGL, but I still have to constantly change the format in the 3D View and in various nodes that have the Normal format option. Is there another place to set the default that I am missing? Or is this a bug?
Wrong forum.
Last Edit: November 05, 2017, 03:44:59 am

Closing this thread, since you recreated it in the right section.
Next time please note we will be able to move it. ;)
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.