Author Topic: Texture Bombing  (Read 2780 times)

Is texture bombing possible in SD similar to whats in modo with texture replicators? If so how would I go about it?

I got this working by using an FX node, inside of it there's an iterator connected to a quadrant with offsets set to random (custom function, use random node inside the function). Do reduce the scale of the input image, or it will look just silly. Also you might want (or not, depending on what you're trying to achieve) to use a radial gradient texture as alpha for your source texure before going to the FX node.

There is a pre-built version of that in the librayr, it's called Splatter.