Author Topic: .sbsar materials comparability with Android in Unreal Engine 4  (Read 3223 times)

I imported some .sbsar materials for my Android game and adjusted them,the problem is that whenever I deploy my game on Android device ,all .sbsar materials are gray colored !

I tried both LDR and HDR settings and still the same issue.

the first image is what materials should look like and the second one is in-device screen shot.

Last Edit: July 20, 2014, 12:00:17 pm

Android devices (and mobile devices in general) are not supported by the Substance plugin yet.

Thanks for replying sir !

So a temporary solution is to export those .sbasr materials as images using B2M and import them back to unreal !