Hey guys,
when using a SBSAR in UE4, i can only go up to 2048x2048 it seems. (The material i want to use in 4K is using several baked maps, and imported normal and height maps.)
When setting the resolution to absolute, and at 4K, it only goes up to 2048 in the node labels and preview windows. (Using the software renderer).
How can i work around this?