Hello,
i seem to be getting strange artifacts in my Curvature Bake which leads to terrible generation of edge wear. i am baking WITHOUT a high poly, but enabling 'use low poly as high poly' and even selecting the model low for high and messing with the settings doesnt work. this is for geometry (landing gear) where i use mirrored UV information, however this has been moved out of 0-1 UV space.
i seem to be getting better results when i remove parts of the model (e.g. the front landing gear model but keeping the main), however i dont understand how this works because they all have unique UV info. you can see faceted artifacts in the curvature maps.
see the pics also for what the wear gen does.. also notice how bright some parts are. uargh

please help.
many thanks
