Author Topic: UV seams and swapping meshes  (Read 1169 times)

Hey,

Was wondering if the UV bleeding created on export was still being worked on ?
With the current bleed approach it's common to get UV seams whenever a UV edge doesn't end exactly on top of a pixel, which is all the time.

Also, I'm still a bit unclear on whether painter will allow again to swap out meshes without losing any of the layers, so the layers and effects can be applied to several meshes. With the newest version, this seems no longer possible and I'm not sure whether this is a bug or if it works as intended with the new material ID features.