Author Topic: SCI Fi Pillar  (Read 6512 times)

Hi folks :)

First of all i wanted to model something hard surface in little time and to make use of Substance Painter which is a powerfull software

Concept from ----> http://natetheartist.deviantart.com/art/sci-fi-pillar-concept-180550254

Substance painter viewport screen:





All the textures are made in Substance Painter, only AO, Normal map and Curvature map which i baked in Xnormal.



High Poly Screens from 3ds max











Screen from marmoset



Screens from UE4









Thanks,