Author Topic: Baking Issue (UV seams visible)  (Read 1852 times)

Hey Guys, i have a big problem with my baking right now.

I retopoed a model in 3D-Coat and brought it to Painter to bake my maps. But unfortunatly i get this weird normal issue, the seams are visible all over the object (cant remember that i got this before).

See the attached images.

The whole object has one single smoothing group (checked this in Blender) and i performed the tangent  space per fragment option when importing it.

Really hope you can help me!
 

Is the seam visible in the viewport in material Mode ?
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.