Author Topic: Zbrush to painter - maps issue  (Read 1077 times)

Hi, I'm trying out painter by importing a low res mesh and bake some textures using a high poly mesh. For some reason the UV's are constantly meshed up..
Anybody got an idea what's going on here? Help would be very helpful!



Last Edit: October 11, 2017, 10:19:24 pm



It seems like you are not using the official Apple drivers because of your custom GPU. Unfortunately, this setup is currently not supported in Painter as mentionned in the minimal specs page and what you are seeing is one of the known issues with these configurations (the bake is tiled on your geometry).

Besides what Jeremie points out, Where did you do your UV work? Zbrush?  Did you export any texture from Zbrush or do all the baking inside Painter? I suppose it's not what's going on here and you already know it, but just in case remember Zbrush flips V on Uvs!

Thanks, Jeremie.
I'm indeed working on a hackintosh.
Any idea if my system will be able to work with Painter in the near future?
Is there a workaround?

@Tamer - sculpt + UV in zbrush (_low/_high) trying to bake maps in painter.

Thanks, Jeremie.
I'm indeed working on a hackintosh.
Any idea if my system will be able to work with Painter in the near future?
Is there a workaround?

@Tamer - sculpt + UV in zbrush (_low/_high) trying to bake maps in painter.

As Apple may have something to say about your setup, I wouldn't hold my breath. ;)