Author Topic: IRay Normals Issue  (Read 555 times)

Hi, I'm running into an issue with the IRay renderer. The viewport looks great, but IRay seems to render my flat surfaces as concave?

I've tried both an OpenGL and a DirectX workflow, but get the same result each time. Please let me know if I'm doing something wrong, or if there's some limitation in the IRay renderer. I did find a few other topics on the forum concerning similar issues, but couldn't find any conclusive answer or reasonable workaround.



This is a know issue already in our backlog.
Don't forget your log file. It can be exported from the Help menu of the software.
Froyok aka Fabrice Piquet, Technical Artist and Product Designer at Allegorithmic.