Kia ora
Why is the NO option to use the current file name in the base name pattern. I'm trying to create a folder of terrain textures
for the purpose of saving me making each time I want some, at this point I have a lovely job of renaming 9 file for each texture manually which is a massive waste of time, if it's called Cliff_Grassy_d.tga then why does it need to be called Bitmap2Material_3_Base_Color.tga rather than Cliff_Grassy_Base_Color.tga
Making a set of terrain file for Alloy in Unity has jus become a large drawn out hassle