Author Topic: Particles with Gravity behave unexpected  (Read 1789 times)

I've been testing Painter on a few meshes, but it seams all the brushes with gravity gives me very unexpected results, almost as if Painter thinks the different parts have different gravity direction.
Here using Rain particles
I have a UV seam on the fender that i could probably fix. But i don't see why i get completely different results on the door and on the front.
OBJ from maya. No other maps.
Edit: Particle brushes without gravity seams to behave fine
Last Edit: July 03, 2014, 04:25:39 pm

I've been testing Painter on a few meshes, but it seams all the brushes with gravity gives me very unexpected results, almost as if Painter thinks the different parts have different gravity direction.
Here using Rain particles
I have a UV seam on the fender that i could probably fix. But i don't see why i get completely different results on the door and on the front.
OBJ from maya. No other maps.
Edit: Particle brushes without gravity seams to behave fine

Hello,

Are you using a normal map with this object? The Rain brush as a normal factor setting and it defaults to 1.0. If you don't have a normal map applied, you can set this value to 0 to work only with the mesh normals.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Ah! No, don't have a normal map, thought it auto detected that. Thanks :)