Author Topic: Baking WSN and Position for multiply materials on one mesh  (Read 905 times)

Hi, I'm Baking World space Normals and Position maps for multiply materials on one mesh, but i want them to have the same coordinates. right now when i put position map to the same bottom to top mask, i get different results, mask dont end on the same level on mesh, even though it have the same level on mask generator. Is there any way to remedy that?

Hey, do you mind to post a picture so we can get a better idea?