Author Topic: Build Shaders  (Read 950 times)

I really love Substance Designer's animation features, but it's not very friendly for a game engine. Lately I've been playing with node-based shader software such as UE4's material editor and Shaderforge for Unity. They are really similar to the pixel processor.

I thought it would be really amazing if you could someday build shaders in the Substance Designer format. To do stuff like this in SD:

and then export the shader preset to a game engine would be mind-blowing.

The advantage to this is that the texturing tools would be right next door obviously. It would allow for very fast procedural iteration.

All the best,

Last Edit: September 18, 2017, 02:47:28 am
3D art is magic.

Hi, definitely: I hope we'll do this one day :)