Author Topic: Trackmania2 .3DS chokes SP on map export.  (Read 1342 times)

I may be the only one who's tried to use SP to texture a Trackmania car, but exporting maps for one crashes SP every time. I've submitted a crash report the first time (yesterday), but figured I'd post here in case there's something I'm missing regarding 3DS files in general.

Here's a link to download the template file of the car I was using, which contains the 3DS files. I was using the middle-quality version.
http://www.maniapark.com/ressource.php?id=1838

Hi,

At which moment does it crash? Once you click on Export?

Cheers,
Nicolas
Head of Product Management

Yep. It will let me select the map(s) and location, but once it goes to a progress bar, it crashes. What's weird too is the export window shows more texture sets than what are in the texture sets window.

Here are my specs if it matters-
I7 2600K 3.4GHz (4.6GHz under load)
8GB Corsair Vengeance Lowpro 1600 (I know, I need more, this was originally a heavy gaming rig)
EVGA GTX 770 Dual FTW 4GB

/edit
This is also with the Steam version.

Here's what's in the log post-crash.
Quote
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Load file:///C:/Users/V/Desktop/Arrow_TM2/paint/scene.dae"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Assimp 3.1.100122796 amd64 msvc noboost shared singlethreaded"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Found a matching importer for this file format"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Import root directory is 'file:///C:/Users/V/Desktop/Arrow_TM2/paint/'"
[INFO] <Qt> "[DBG INFO][Steam Achievement]" Steam achievement pushed "ACH_SWITCH_MESH"
[INFO] <Qt> "[DBG INFO][Steam Achievement]" Steam achievement pushed "ACH_SWITCH_MESH"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Collada schema version is 1.4.n"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Entering post processing pipeline"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: RemoveVCProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: RemoveVCProcess finished. Data structure cleanup has been done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: FindDegeneratesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: FindDegeneratesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: GenUVCoordsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: GenUVCoordsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: PretransformVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: PretransformVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Removed 7 nodes and 0 animation channels (7 output nodes)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Kept 0 lights and 0 cameras"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Moved 6 meshes to WCS (number of output meshes: 6)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: TriangulateProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: TriangulateProcess finished. There was nothing to be done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: SortByPTypeProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Points: 0X, Lines: 0X, Triangles: 6, Polygons: 0 (Meshes, X = removed)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: SortByPTypeProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Generate spatially-sorted vertex cache"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: GenVertexNormalsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: GenVertexNormalsProcess finished. Normals are already there"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: CalcTangentsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: CalcTangentsProcess finished. Tangents have been calculated"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: JoinVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Mesh 0 (unnamed) | Verts in: 14634 out: 3860 | ~73.6231%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Mesh 1 (unnamed) | Verts in: 33792 out: 8846 | ~73.8222%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Mesh 2 (unnamed) | Verts in: 16680 out: 4797 | ~71.241%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Mesh 3 (unnamed) | Verts in: 690 out: 133 | ~80.7246%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Mesh 4 (unnamed) | Verts in: 36 out: 24 | ~33.3333%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4312: Mesh 5 (unnamed) | Verts in: 144 out: 35 | ~75.6944%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: JoinVerticesProcess finished | Verts in: 65976 out: 17695 | ~73.2%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T4312: Leaving post processing pipeline"
[INFO] <Scene 3D> 3D scene successfully loaded
[WARN] <Qt> "[DBG WARNING][Previews Utils]" No matching output found!
[WARN] <Qt> "[DBG WARNING][Previews Utils]" No matching output found!
[WARN] <Qt> "[DBG WARNING][Previews Utils]" No matching output found!
[WARN] <Qt> "[DBG WARNING][Previews Utils]" No matching output found!
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Results"   2636 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Sources"   256 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Stamps"   128 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "RAM Stamps"   64 MB
[WARN] <Qt> "[DBG WARNING][Shader Helpers]" "Uniform 'color' not available in shader 'qt:///pbr-view'"
Last Edit: June 30, 2014, 09:07:35 am