Author Topic: SCI Fi Pillar  (Read 8613 times)

Hi folks :)

First of all i wanted to model something hard surface in little time and to make use of Substance Painter which is a powerfull software

Concept from ---->

Substance painter viewport screen:

All the textures are made in Substance Painter, only AO, Normal map and Curvature map which i baked in Xnormal.

High Poly Screens from 3ds max

Screen from marmoset

Screens from UE4