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Topic: SCI Fi Pillar (Read 8613 times)
massconfusion
Hi folks
First of all i wanted to model something hard surface in little time and to make use of Substance Painter which is a powerfull software
Concept
from ---->
http://natetheartist.deviantart.com/art/sci-fi-pillar-concept-180550254
Substance painter
viewport screen:
All the textures are made in Substance Painter, only AO, Normal map and Curvature map which i baked in Xnormal.
High Poly
Screens from 3ds max
Screen from marmoset
Screens from UE4
Thanks,
on:
July 07, 2014, 04:11:24 pm
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