Author Topic: Making a color ID map for Zbrush alphas?  (Read 1332 times)

I'm currently building a trimsheet for piping details in environments. I ran into a perplexing issue and am looking for some savant advice!

My goal was to model some details, grab the alpha in Zbrush, and make a color ID map for it in Zbrush using the flat material with polypaint applied.

To my horror, documents saved from Zbrush don't match up with the alpha. So my color ID map idea doesn't work at all. :(

Rather than go into photoshop and drag around selections, I thought I'd post, in case a better texture artist might enlighten me on a faster workflow here.

Thanks for reading ^^


Last Edit: August 30, 2017, 10:57:27 am
3D art is magic.