Author Topic: Multi-Material - recognize multi part object as multi material  (Read 1757 times)

Importing an obj with multiple materials works great, thanks for that! Now it would be great if this would also work with split geometry. Let's say we have a character with separate head, hands, shirt, trousers and feet. Each is its own geometry with its own material, but they are all in the same obj. Currently Painter merges the geometry and materials all into one DefaultMaterial. It would be great if there was an option to consider each part of the obj as a separate material.


Edit: ok, turns out this is highly dependent on what file format is being used... .3ds works fine, obj does not, fbx... sometimes.
Last Edit: June 30, 2014, 02:03:45 pm