Author Topic: shift symmetry axis?  (Read 3321 times)

it would be nice if we could shift the symetry axis left or right.Often the scenes do not keep their try world center, but rather what looks like a bounding box center. If we can't move the symmetry axis, then maybe we should have an option to tell substance to import and keep the symmetry based on the original's scene world center (origin), instead of the new one Painter creates. Thanks!

Hey, this is a popular request: don't hesitate to bring your vote on Uservoice: